There’s also gliding and underwater driving, but they aren’t that much of a game changer to warrant more than a passing mention. If it wasn’t for the highly unpredictable random aspect of the item attacks, this would not be a bad way of unlocking, but it relies on grinding to get all of the items and causing each hit to be more infuriating due to being prevented from getting the unlocks and watching all the others drive past. You can hold a maximum of ten at one point, and each one you hold increases your speed slightly – however, you lose three for when you get hit with an item or fall into the oblivion pit. Not that they rubber band towards you when you do terrible – no, that would be fair.Īnother feature is coin collecting – the method of unlocking kart pieces in your quest to build the best one possible. The AI adjusts for how well you’re doing, which causes a good bout of rubber banding around the course. And you can forget about amassing a lead, as if you hit one item, half the other competitors will zoom by, somewhat perfectly positioned – this occurs more often than naught on the “challenging mode” but can work in your favour too. Something I noticed as I was playing, and it was a gradual notice, that there appeared to be no problems – the usual fare of lightning and one red shell coming after you…but on the last lap, on the last few corners you will get juggled by blue and red shells, sometimes right off a cliff, into oblivion. The randomiser of the item boxes seems to be more programmed to screw with the player as much as inhumanely possible. Well, that’s the theory anyway – unfortunately, luck is much the staple of how the races work as well. On top of these, you also have unlockable parts for your kart that adjust your stats further, giving you ultimate control over how you play. There are the light, medium and heavy class as well that are either accelaration, balanced or speed focused. There are also sixteen racers from the Mario universe to choose from as well as your Mii, all with their own unique starting stats. Sixteen brand new tracks with sixteen remakes from previous eras give us eight cups with three rankings of either easy, medium, and rage-quit – well, they call it challenging, but you’ll see why it’s called rage-quit soon. Skipping the story as…well, there is none. Gear up as we take a look at the simply named Mario Kart 7 and see if it’s any good! Blue Shell launch imminent! The latest of the Mario Kart and 3DS bigshots is here, and bursting through our screen.
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